Audio Damage is pleased to announce that Eos, their new algorithmic reverb is now available for purchase. Eos is a full-featured high-quality reverb that has three custom-designed algorithms for modern music making, including the impressive Superhall, their own hall algorithm made for long tails and modulation.
Two different plate simulators along with the Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.
Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is made of unobtanium with convolution reverbs. Quite simply, an impulse response can not do what Eos does.
- Three custom-designed algorithms: Plate 1 (mono in, stereo out), Plate 2 (true stereo), and Superhall (true stereo) built with modern production in mind.
- All standard reverb controls, including modulation rate and depth, attack, diffusion, and full control over the EQ and multipliers of the reverb tail.
- Infinite control for “freeze” effects.
- Unique visual controls designed for quick and easy programming.
- Low CPU usage compared to other algorithmic reverb plug-ins, and far lower than the average convolution reverb.
- Full MIDI learn for hardware control of most parameters (VST only).
Eos is provided as both a VST and an AudioUnit plug-in. The Mac version is a Universal Binary, compatible with both Intel- and Motorola-based Macs, and requires OS X version 10.4 or newer, 512 MB of RAM and a display capable of “thousands of colors.”
Puff of smoke not included.
Discuss Eos in our Effects forum.